Re: Random Idea for navigation w/o waypoints -
01-12-2004
Lava is not done by a texture in Half-life like it was in Quake. I've tried it, and it didn't work (at least in Counter-Strike). So go ahead and try it in regular HL.
The best way to know if something is going to hurt you would probably be to look for the trigger_hurt entity. Also, you wouldn't use the view hull at all for this, would you? Clip brushes are invisible, so it would be best to use the player hull.
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