I'm working on the tricky problem of getting the bots to try different routes to a target. There can be multiple routes (anywhere from 2, to 10 or more on some maps). The problem: I use A* pathfinding, which always finds the shortest route, but not necessarily the most INTERESTING route. This has been leading to the bots being VERY predictable: I know which way they'll attack, and which way they'll retreat from.
Looking for some ideas or inspiration on how to get Frtiz to mix it up a little. I'm working on some ideas, but I'm open to more!
