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Re: CS:S is terrible
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Exilibur
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Posts: 292
Join Date: Jul 2004
Location: Malling, Denmark
Default Re: CS:S is terrible - 28-11-2004

well, since only players and bullets can interact with objects affected by physics, why would they need to send any more information?

I understand that each machine of course has to make the exact same predictions about the behaviours of each item affected by either players or bullets, but i don't really understand why this should be such a problem.

My logic tells me that if all the clients have the exact same information, then all the clients would behave identical. This isn't quantum physics...

I understand that I must have missed something, since this isn't already working as I predict it should be able to... but i can't see what. Can someone enlighten me?


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