Re: CS:S is terrible -
27-11-2004
"how would you get extremely nice physics across a network"
Prediction. Client-side prediction.
The server only tells the clients about the impact parameters. Entities involved, origin, velocity, date, and server's random seed state. If the physics are 100% well-made (i.e, completely FPS-independent), all the clients should end up in the exact same state, no matter their machine or net connection.
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