Quote:
Originally Posted by shaw
wow all questions answered exept* for whens the next update?
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Remember I'm not exactly involved in the bot's development... in order to know the ETA of the next release, you gotta ask the sPlOrYgOn oracle- better known as the sPlOracle, lol... 
Quote:
Originally Posted by shaw
f.y.i - i do my own waypointing (and im damn good at it! o.k.)
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Care to show some of your stuff? Got anything that's not for your average kill kill kill deathmatch maniac, but for a more or less "normal" map? Like, with old-fashioned hossies or bombspots, like our forefathers liked them after they came down from the trees?
As soon as I have some time on my hands, I might need some help with waypoint packs and stuff... and since I don't waypoint all those "Q3-style gameplay on a much worse engine" maps, your stuff could fill some gaps...If you want, you can PM me about this.
Quote:
Originally Posted by shaw
i understand the
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Quote:
Originally Posted by shaw
"bridge" auto-waypoints..but i tried adding normal waypoints and they just dont connect to eachother
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No, that makes no difference. You see, autowaypointing only affects the way the waypoints are set - connections are drawn automatically in both modes (unless apmd is exceeded or there's a solid wall or a deep gap inbetween - or, like in case of your bridge - something the editor cannot detect as walkable ground).
Quote:
Originally Posted by shaw
yes i could just slay them but i want to see them go nuts! (kill kill kill)
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Aren't we a peaceful & relaxed little fella?
And I thought "kill kill kill" was reserved for bands like Manowar... oh wait, that was "hail and kill" - even better.
Quote:
Originally Posted by shaw
on maps like "scoutznknifez" (whatever) they dont even shoot the damn scout?#!$!@#
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Yup, that's a bug. Bots and sniper weapons, that's not exactly a love affair so far. It's been reported before, and I suppose sPlO is trying his best to fix it - but it doesn't seem to be easy. Basically when you spectate a bot with any sniper rifle in 1st person you wanna shout at it... "what are you doing?!" in my case, maybe "shoot! kill! maim! dismember! no mercy! blood!" in your case...
j/k
Quote:
Originally Posted by shaw
well yes now a days people rush and knife people in the back (haha),
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Quote:
Originally Posted by shaw
cs has come a long way since simply defusing and saving hostages.
its kinda boring when all people do is awp/camp.
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The scariest thing about this paragraph is that you actually succeed in making it sound like an evolution when it's actually a simple case of "back to frag" - mankind, get back on your trees and be proud of it. 9_9
But seriously: Of course it's boring when people just camp. But organized teamplay without TOO much realism (like you get hit once & game over) can be fun, too*. And if you wanna get rid of campers, you can block some weapons on your server, and there you go.
Quote:
Originally Posted by shaw
i see u forgot about the infamous wallhacking bots question
if you spectate them it aint hard to tell..
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I didn't forget that question, I generously chose to ignore it because I didn't have anything too smart to tell you... but now, since you push me... sPlO is the coder, and I don't know how all this stuff can be fixed. He might see this thread eventually and comment on some things, though.
Quote:
Originally Posted by shaw
thanks for telling me bout the "addpath" i get it know..
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Oh man, if you didn't know about addpath, how could you make half decent waypoints? Btw, I wrote all that documentation for a reason... *sigh* pearls before swine! :'(
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*: I bet when you read that sentence you had an expression on your face as if a fat, 50-year-old lady had told you that she has much fun in her life without doing anything but knitting socks, right?