Thread: Progress Thread
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Re: Progress Thread
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stefanhendriks
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Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: Progress Thread - 12-01-2004

BUILD 2079 (released at 22/01/2004)
- Added, auto-detection of steam version. Using same method as modified metamod dll. (realbot csversion becomes useless, but is still in!)
- Fixed, bots sometimes thought they where on other team (due false checking or because the server forces a bot to be on another team), this also causes probably the 'CT wants to pick up the bomb' bug.
- Fixed, function to determine if node is floating by skipping 'self' (so the bot who is in a node cannot make the 'check float' function return TRUE now when it is floating)
- Fixed/Removed, some uninitialized variables found and left-overs from very old code (not used).
- Fixed, favorite weapon specified in personality file will be checked if valid (using TEAM and Counter-Strike version).
- Changed, reaction when recieving damage.
- possibly fixed, saving process of experience files. (no need to delete old experience files which are NOT to big)

Nodes editor
- Added "realbot nodes <command> <arg> <arg>" structure for editor
- Added "realbot nodes addto <node to connect>", will add connection from node you are standing close to to the node you give in the command.
- Added "realbot nodes removeto <node to remove>", will remove connection from node you are standing close to, to the node you give in the command.
- Added "realbot nodes removeall", will remove ALL connections from the node you are standing close to

Following commands already exist:
- Added "realbot nodes draw", same as "realbot debug nodes draw"
- Added,"realbot nodes connections", same as "realbot debug nodes connections"
- Added,"realbot nodes save", same as "realbot debug nodes save"
- Added,"realbot nodes load", same as "realbot debug nodes load"
- Added,"realbot nodes init", same as "realbot debug nodes init"


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me

Last edited by stefanhendriks; 22-01-2004 at 23:08..