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Re: HL2 Shaders, killing ur computer
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@$3.1415rin
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Default Re: HL2 Shaders, killing ur computer - 21-11-2004

looks nice, and that's why the new gfx chips have such high numbers of parallel working units. for each texel pixel, or vertex you are drawing, you can now write a little program to modify it. no question that takes a lot of processing time in times of million pixel resolutions, thousands of polygons and highdef textures


  
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