ill see what I can do on a basic config option to make all of monster_X be on team X set in the skill config file. Thats easiest route even though I'd rather have it where in the map_monster.cfg file you can set team for each monster you spawn in the {} deal where you set the xyz origins...
But first I gotta figure out why nihilanth wont phreaking compile for me...
nihilanth.cpp:413: no matching function for call to
`CMNihilanthHVR::ZapInit (EHANDLE &)'
cmbasemonster.h:1607: candidates are: void CMNihilanthHVR::ZapInit
(CMBaseEntity *)
???