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Re: Botmans Stripper2 Plugin and creating Barneys
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BAStumm
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Posts: 138
Join Date: Jan 2004
Location: Spokane, WA USA
Default Re: Botmans Stripper2 Plugin and creating Barneys - 18-11-2004

ill see what I can do on a basic config option to make all of monster_X be on team X set in the skill config file. Thats easiest route even though I'd rather have it where in the map_monster.cfg file you can set team for each monster you spawn in the {} deal where you set the xyz origins...

But first I gotta figure out why nihilanth wont phreaking compile for me...

nihilanth.cpp:413: no matching function for call to
`CMNihilanthHVR::ZapInit (EHANDLE &)'
cmbasemonster.h:1607: candidates are: void CMNihilanthHVR::ZapInit
(CMBaseEntity *)

???






  
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