Re: Botmans Stripper2 Plugin and creating Barneys -
12-11-2004
It wouldn't be fair for me to take really any credit. At one point someone released something called monster_plugin_expension with a version number of 1.2 which included most of these monsters. I may or may not have ported more monsters into that but cannot recall. This was ages ago and while I do have the botman forum archives on my computer grep -r -i expension turns up empty so I can't even provide credit where its due unfortunately... When this person released the expension I did go through and clean up the code so it would compile in linux. again ages ago. Recently I got copies of rat.cpp and roach.cpp from buzzkill and added those into my local sources. Otis is the only real thing I've added and I got some assistance from CyberMind of the phpUA and QMM team. Other than that I did add in support for team based monsters and changed barney and otis to be team based, statically barney = v.team 1 and otis v.team 2 but another file is changed to allow any monster to be team based but if v.team is null they fall back to default mode as the original monster_plugin.
I could go ahead and release a new package for monster and would be happy to maintain it if botman is ok with that but I take no credit. Heck im not even sure team based barney/otis is something people would want. I do plan to later make team based hgrunts as well but again, is that a desired feature by people other than me?
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