View Single Post
Re: Botmans Stripper2 Plugin and creating Barneys
Old
  (#26)
Security
Member
 
Status: Offline
Posts: 26
Join Date: Nov 2004
Default Re: Botmans Stripper2 Plugin and creating Barneys - 10-11-2004

Thats what my Friend gave me:

pHitEnt->pev->renderfx = kRenderFxGlowShell;
pHitEnt->pev->rendercolor = Vector(0, 255, 0);

He said, "pHitEnt" is an Entity from Type "CBaseEntity" and to add a holo effect you just have to use another constant, which is listet in the list of other constants.

I don't understand any word, but I hope that helps

Here is a List from the Basic glowing Colors that can be done:

Yellow:
255, 255, 0

Blue:
0, 0, 255

Red:
255, 0, 0

Green:
0, 255, 0

Purple:
255, 0, 255

Cyan:
0, 255, 255

White:
255, 255, 255

Black:
0,0,0

You can mix them of course, so if you do 255, 80, 0 you would have a dark/orange yellow!

Last edited by Security; 10-11-2004 at 22:59..
  
Reply With Quote