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Re: need waypoints for podbot
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>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
>BKA< T Wrecks's Avatar
 
Status: Offline
Posts: 1,492
Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: need waypoints for podbot - 03-11-2004

You're welcome.

But of course, I DID find a bug in the cs_assault_cz one... *grrr* And what a n00bish one - I simply forgot one lousy nohostage flag, but that's already a flaw that cannot be tolerated. Will upload a fixed version tomorrow, but the place where I'm gonna spend the next hours is my bed. Need to re-fuel my 1337 waypointing skillz!

-EDIT-

Updated previous post with new attachment for cs_assault_cz.pwf.

-EDIT 2-

OMG, aim_ak_colt2_cz must be one of the crappiest maps ever made! Not only does it sport the usual dull and symmetrical layout that 99% of all aim maps have, but it also looks as if this map were made by Sir Lagalot - on my PC, it dropped to 17 frames in some places!!! 8o And I can play most maps without seeing frame rates below 40-50 fps ever. How are you going to practise your aim on a map that lags that much? Or is it to simulate a ping of 800 like when you're playing on a public server on the other side of the world? Holy shit, it's unbelievable... you know what? If you want a nice aim map with HE's, AK's and M4's, go download de_ritual2. In the zip, you'll also find an aim map called aim_ritual3. This map is one of the few well-designed aim maps, looks good, isn't all symmetrical, doesn't lag and can actually be fun to play for 10-15 minutes...



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.


Last edited by >BKA< T Wrecks; 03-11-2004 at 22:07..
  
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