"I've got the hostages"? lol... that sounds like "Great, now we found those bastards, we can round 'em up and bring 'em back to jail where they belong...
To get this thread to a more serious level:
I noticed that being near a hostage makes a CT bot switch from waypointed navigation to unwaypointed navigation. This means that the CT bots heads directly for the hostages and ignores any waypoints around. Now some mappers like to put their hostages into cage thingies, and bots can end up running into a fence and getting stuck...
Would it be possible to delay this switch until the CT bot has reached the goal waypoint? This way it could navigate safely around any obstacles, up to the goal point. Then it would be free to head for the hostages near that point. This ought to be unproblematic no matter whether the waypointer placed, for example, one goal WP between two hostages (like I do) or one goal WP right "in" each hostage (by pushing them a bit away or using noclip mode), like I've seen other waypointers do.