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Re: Bots and breakables... once again
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Pierre-Marie Baty
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Default Re: Bots and breakables... once again - 27-10-2004

When a glass is breakable its entity classname is simply named "func_breakable". It's not enough to check that tho, you also need to ensure that this entity allows taking damage, and that its health is not unreasonably high. The crates in dust are breakable too, but virtually indestructible (but by the blast).



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