View Single Post
Re: Bots and breakables... once again
Old
  (#7)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: Bots and breakables... once again - 27-10-2004

they don't check for breakables while jumping
I guess this can be changed but then they will get stuck at the windows at ct spawn in de_frosty...
does anyone know how to detect if the glass is breakable or not? I couldn't find a way... maybe if I went through the BSP itself..
  
Reply With Quote