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Re: Bots and breakables... once again
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>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
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Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: Bots and breakables... once again - 09-10-2004

Well, that's not the worst problem. I haven't yet had a map where it wasn't possible to place waypoints in such a distance from unbreakable glass that the bots don't get close enough to try and shoot it. My waypoints for de_frosty work fine now, but if you had a look at them, you would see how I worked around those windows...



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