View Single Post
Re: Counter-Strike : Source
Old
  (#20)
sfx1999
Member
 
sfx1999's Avatar
 
Status: Offline
Posts: 534
Join Date: Jan 2004
Location: Pittsburgh, PA, USA
Default Re: Counter-Strike : Source - 06-10-2004

We could always try to hack the new format and make our own compile tools before the test ends, but I am too lazy.

Anyway, someone I know made a legal tool to mod Source maps. I shared the data with him I found with him from a thread here. I turns ot there is a pointer in the file to the entity lump and the size next to that. I told him he should make his software move the entity lump to the end of the file.

You can get it here-> http://www.geocities.com/sysys/ented/

Also works with HL1.

Anyway, if you decide you DO want to hack the HL2 BSP format, you can get help here -> http://forums.qhimm.com

There are some talented hackers there. And by hackers, I mean guru coders who can decipher file formats.


sfx1999.postcount++
  
Reply With Quote