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Re: Mapchange Error (CS v1.5)
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MarD
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Default Re: Mapchange Error (CS v1.5) - 20-09-2004

Heyyo,

Ok, I did some tests, and it doesn't occur after mapchange... it just does...

I just finished waypointing de_aztec2 (wasn't in the 1st PODbot v2.6mm custom waypoint pack as planned, so I made some for the next one that twrecks is workin' on... guess I should say that in his thread for it... ) n' played with bots, my maxplayers was set to 40, so as usual filled the server n' started playing, I got spawnkilled (crappy worldspawn node things...... I'll eventually make my own) n' decided to boot a CT so it won't happen again... n' what do you know, all the bots in spectator leap onto the CT team... so here's a few screenies:

before kicking a CT bot:
http://www.freewebs.com/mard_lltd/de_aztec20003.JPG

After kicking a CT bot:
http://www.freewebs.com/mard_lltd/de_aztec20004.JPG

A new test, before kicking a T bot:
http://www.freewebs.com/mard_lltd/de_aztec20005.JPG

after kicking a T bot:
http://www.freewebs.com/mard_lltd/de_aztec20006.JPG

BTW, if it makes a diff, I used the ingame podbotmenu to kick T and CT bot, autokick's the same deal, just whatever side the bot's booted from, the rest of the spectating bots leap on there...


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

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