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Re: PODBot MM Docs Beta 2
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MarD
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Default Re: PODBot MM Docs Beta 2 - 18-09-2004

Heyyo,

Hmm, I just checked my copy of CF's readme.html, n' it shows that it's also "pb"... but I remember before people saying that you needed the hacked podbot dll to do console commands... I just tried doing a DS on my computer to test, but it wouldn't load cause it was missing "steam_01111.dll"... my copy of CS 1.5 is messed up. Anywho, here's the quote from my PODbot v2.5 manual:

Quote:
Originally Posted by CF's PODbot v2.5 Manual Readme.html
Running POD-Bot on Win32 Dedicated servers:

Install POD-Bot as described above and create a game the way you normally would.
When running a dedicated server the POD-Bot commands that are normally
available in the client console are disabled. To create a bot you
must set the CVAR "pb" to the command you desire.. To use the "pb" CVAR you
would use one of the following commands on the dedicated server command line...

pb "addbot"
pb "addbot 100 5"
pb "addbot 20 1 DumbAss"

In addition these commands are supported:
pb "fillserver 5" (Fills server with auto-assigned Bots)
pb "fillserver 1" (Fills server with Terrorist Bots)
pb "fillserver 2" (Fills server with Counter Bots)
pb "removebots" (Disconnects all Bots from the Game)
pb "killbots" (Kills all Bots in the current round)
pb "newmap mapname" (Changes the Map)

When using the dedicated server, bot will also be automatically spawned using
the podbot.cfg file. You can also use the min_bots/max_bots settings or the
addbot command explained in that file.


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

Rock Hound. (<Link)

Last edited by MarD; 18-09-2004 at 01:40..
  
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