This is what my plugins.ini file looks like
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Win32 addons/adminmod/dlls/admin_MM.dll
Win32 addons/adminmod/dlls/admin_MM.dll
Win32 ../realbot/dll/realbot_mm_i386.dll Realbot
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I downloaded the realbot_mm_i386.dll per Ry Spy, updated the plugins.ini, deleted the extra scripting behind the target of the HLDS shortcut. Loaded HLDS and I CAN get bots loaded into the maps. Now I can't get them to stay loaded during a map change. Assassin said to use meta refresh in a post to solve that problem, and to make sure the bots are still active after the refresh, but he didnt mention what to do if the bots were NOT active.
Liblist file
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game "Counter-Strike"
url_info "
www.counter-strike.net"
url_dl ""
version "1.6"
size "184000000"
svonly "0"
secure "1"
type "multiplayer_only"
cldll "1"
hlversion "1111"
nomodels "1"
nohimodel "1"
mpentity "info_player_start"
gamedll "addons\metamod\dlls\metamod.dll"
gamedll_linux "dlls/cs_i386.so"
trainmap "tr_1"
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I set:
admin_bot_protection 1
at the end of my server.cfg file....
I have the file realbot_mm_i386.dll in :
C:\HLServer\RealBot\dll
I have downloaded other zip files from the site, but I believe that they are just additional things to install. I have already installed the AI 1.0 and realbot_mm_i386.dll and made changes to files. Maybe I'm missing another key to this.
I loaded a bot in a scountznknives map, and that is the only map I've tested where bot actually moves. i've not set up my own waypointing files yet, other than the ones that are initially created on the server.
~Archer~