Quote:
Originally Posted by KWo
I don't remember exactly why, but sPlOrYgOn doesn't like the idea to adding new cvars...
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Heyyo,
Lol, I think it's cause of all the extra work that goes into them.

Also, I think he'd have to arrange the previously built code to prevent code overlapping (like at 1 part it's trying to add bots, another trying to remove the bots..) Cause I've already seen some code overlapping... Mine is after a mapchange, to a map with a small spawn count (eg. from de_dust to de_survivor), and I try to kick the spectating bots, n' it does kick one... but the rest instantly leap onto the terrorist team, lmao, sounds funny cause then it's 10 vs like 21... but with only 10 spawnpoints... your odds of living through spawn are 2nd to none cause it seems that players spawn before fakeclients... 8D