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Re: Different treatment of joining players
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MarD
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Posts: 1,184
Join Date: Jan 2004
Location: Canada.. EH!?
Default Re: Different treatment of joining players - 14-09-2004

Heyyo,

YES, this has been a constant prob with my lan parties when autobalance prevents me buds from joining my team cause there's already too many bots n' players on my team.. so I have to manually kick bots from my team n' add them again later to even the teams out... it's a little tedious, for for DS's where sometimes there's no admins it's annoying...

For specators? I'm sure there's a plugin that allows you to set how many rounds they can specate before getting kicked... I'm trying to find the plugin that if you get tked you can make the tker explode in 10 seconds... lol, ohh that plugin's a work of karma on the tker.

I think the best way for managing bots it to manage bots with respect to open slots. You know? like, instead of min/max bots, I'd go by leave 2 slots open kindof thing, and you could change how many slots to try n' leave open. I believe this idea was discussed before... I should've searched the forums first, but I've already written too much to turn back.


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

Rock Hound. (<Link)

Last edited by MarD; 14-09-2004 at 20:04..
  
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