Yes, since the plugin is a multithreaded process, you can put a blind delay in the connection process. But a better method would be to insert a new state in the plugin's state machine, that would take care of this delay itself (so that the thread does not clutter the CPU when the delay is elapsing)
*edit* I would be interested in seeing your changes when you make this work, so that I don't have to bother with that myself

credits given, of course, where credit is due
