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Re: waypoints for de_indust?
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>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
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Join Date: Feb 2004
Location: C.C.A.A., Germania
Default Re: waypoints for de_indust? - 11-09-2004

You're welcome! That's what I make waypoints for...

As always, let me know if you notice anything that can be blamed on waypoint errors. In my tests, I cannot possibly simulate even half of whatever may happen on an actual server in real games over a longer period of time...



Roses are #FF0000, violets are #0000FF // all my base, are belong to you.

  
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