Re: Navmesh issues -
09-09-2004
Looks like Whistler were right.
You are (3)COLORS, you are using an anonymous proxy, and once again you are trying to rip RACC.
The only bot to display such an error message is mine. If it were yours, you would understand what it means since you're supposed to have written it, right ? And note that if I publish templates for developers to download, that's I expect AT LEAST a minimal bit of comprehensive work when someone wants to use it. Not just plain ripping, compile and play.
Anyway, you were banned several times, so banned you will stay.
---
In case others are wondering what he's talking about, it's that my bot's navmesh (which can be seen like a mosaic of the walkable surfaces of a map) is only built from the main map entity (worldspawn). The problem is that although the worldspawn entity naturally supports 99% of the surfaces, it is not the only entity to feature polygonal meshes. There are additional entities in the map which can be walked on. Like crates that can explode in de_dust-style maps, or in this example the boat in de_piranesi. The navmesh doesn't take these surfaces in account because they do not belong to the worldspawn entity. There are several ways of working around this problem, which are left as an exercise to the reader.
If you ask why [CS]m16 alias (3)COLORS is banned, have a search in the forum for (3)COLORS and you'll figure out who this kid is and what's his favourite hobby. We don't want such people here.
RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
|