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Re: Textures in Quake1/HL
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sfx1999
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Join Date: Jan 2004
Location: Pittsburgh, PA, USA
Default Re: Textures in Quake1/HL - 01-09-2004

I wonder if this word work for a program:

1) dump lumps
2) dump textures from miptex lump
3) add palette to each texture
4) compile new miptex lump
5) link lumps into BSP

I just hope that's all I'd have to change.


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