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Re: Textures in Quake1/HL
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sfx1999
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Location: Pittsburgh, PA, USA
Default Re: Textures in Quake1/HL - 31-08-2004

No see what I need to do is dump a texture lump from a Quake map, add the palette, and modify the other lumps' positions. Or be lazy and put the textures at the end of the file.

Then I would change the BSP version number to 30.


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