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Re: Max bots no longer working
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KWo
Developer of PODBot mm
 
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Join Date: Apr 2004
Default Re: Max bots no longer working - 31-08-2004

Quote:
Originally Posted by sPlOrYgOn
KWo.. if I remove it they'll still join after a map change
I prefer first try this my-self. Please some beta only for me for test. Then - if all will be OK - we can officialy release it. I'm afraid it will work in different ways after changelevel and after reaching timelimit (or maxrounds).

Quote:
Originally Posted by sPlOrYgOn
your specification for the auto rejoin will work even after a map change and bots will join..
I didn't suppose it's so solid this specification

The problem can be this part of code saying - "if there isn't any bot at the server and the new map is started and nobody is there, then some bots should be added from podbot.cfg (addbot or fillserver commands)". Seems I really need to take a book to learn how to read C++ code at least...

Don't remove this part of code totally, but comment out only for tests. I think it can be for this moment useless. My specifications keeps number of bots-players on the server, so there shouldn't be that situation, that PMB was trying to prevent. Or maybe I'm wrong once again? Need test this.

Last edited by KWo; 31-08-2004 at 07:31..
  
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