HL2 BSP Format -
21-08-2004
Hey I was thinking we should try to crack the HL2 BSP format. Here is what I have found so far:
int magic_number (VBSP)
int unknown (probaly version)
int entity lump offset
int entity lump length
Oh BTW, I got a hold of an HL2 BSP using GCFScape on the CS:Source Beta.
Last edited by sfx1999; 21-08-2004 at 01:29..
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