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Re: SWDS.dll Crashes.
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sfx1999
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Join Date: Jan 2004
Location: Pittsburgh, PA, USA
Default Re: SWDS.dll Crashes. - 20-08-2004

IIRC, Monster makes monsters like this:

Code:
CBaseEntity *whatever = new CMonsterBarney
I don't quite understand it myself. However, I don't think this would work for hives, as you need the class pointer.

So I am wondering, if you were to spawn, say a hive in NS, would you do it like this?

Code:
CBaseEntity *thenewhive = new getClassPtr("info_hive")
  
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