about SoUlFaThErs "inability" to get a bot up that building side in cs_siege.
my original conclusion was that a bot with the wrong weapon wil never make certain jumps because he is too heavy. there are many jumps that arent possible if a bot carries awp or para.
so i had asked PMB to force the bot on a jump waypoint to take out his knife before jumping, and take out his weapon after.
he decided to add a distance limit. which changed my original forced idea.
adding those jump paths manualy will cause MORE problems than the way they are done.
The real thing should now happen like this if the jump/knife things staays the way it is:
the bot should have a check on how many attempts he made to reach a specific jump-end waypoint. if he say fails 3 times........he searches for another route. this would get the problem more realistic. most players wont try more than 3 times to do something special like that.
proving the knife out theory is how i see bots doing a jump i made on that stack of boxes on the CT side of the bridge in de_dust. they jump from the high boxes(on the left) all the way across the bridge underpass road to the boxes on the other side(on the right).
that jump is 10 times harder than that shit in siege. there are actuall FEW players who know how to make that jump. i got the bots to do it if they had a knife out. so its really not me the waypointer not paying attention........its just that bots dont do EVERYthing....see elevators navigation.
and why change the frickin coding just because of one damn jump. if you got it fixed than hey........be happy.
