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Re: stripper2 place custom mdl
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botman
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Posts: 280
Join Date: Jan 2004
Location: Plano, TX
Default Re: stripper2 place custom mdl - 16-08-2004

If it's just a texture, you don't want to place a func_wall, you want to place a sprite. See the crossfire example included with Stripper2 where I create a "silly little test sprite" made from an image of Barney.

You will need a sprite creator tool (I used SprWiz which you can still find using google.com, but there are others that you can find by searching on google.com). Once you've made the sprite, you will want to make the sprite an "oriented sprite" so that it will always face one direction (normally sprites always face the player). Again, search on google.com for "half-life oriented sprite" and you'll find a few links on how to modify the sprite to be an oriented sprite.

Then just place the sprite in your map using the same key/value pairs as I used for the test sprite in my crossfire .cfg file.

botman
  
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