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Re: Blue Shift BSP format
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sfx1999
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Location: Pittsburgh, PA, USA
Default Re: Blue Shift BSP format - 11-08-2004

Well that's silly. Why did they change the format?

Did you use your l33t h4x0r skillz to figure that out?

I've looked at the Half-life BSP format and I've found out that is pretty much identical to the Quake one, but someone told me that the lightmaps are different. I looked through the code and I could have sworn that the lightmaps were identical. Can someone explain this to me?
  
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