Re: BSP and RBN utilities -
10-08-2004
from what I can see, the navmesh reduces the number of calculations needed to connect a path.
The thing about using nodes is they lend themselves well to the bot because they are more easily described by a single vector, where as with a plane you have "many" vectors to choose from.
what I'm "attempting" to do with the mesh is to choose a random vector within a plane for the bot to head to and then to look at.
meh, I've run into a few more problems so yeah...
@evy
from what I can tell, the bot only looks 3 nodes ahead when it doesn't have an enemy. i think it is an arbitrary (sp?) choice. perhaps something where it looks at a more dangerous location?
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