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Blue Shift BSP format
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Whistler
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Default Blue Shift BSP format - 10-08-2004

The Blue Shift BSP Format is slightly different from the ordinary HL engine BSP format:

This is the "original" one:

Code:
#define	LUMP_ENTITIES	0
#define	LUMP_PLANES		1
#define	LUMP_TEXTURES	2
#define	LUMP_VERTEXES	3
#define	LUMP_VISIBILITY	4
#define	LUMP_NODES		5
#define	LUMP_TEXINFO	6
#define	LUMP_FACES		7
#define	LUMP_LIGHTING	8
#define	LUMP_CLIPNODES	9
#define	LUMP_LEAFS		10
#define	LUMP_MARKSURFACES 11
#define	LUMP_EDGES		12
#define	LUMP_SURFEDGES	13
#define	LUMP_MODELS		14
But the Blue Shift is:
Code:
#define	LUMP_PLANES		0
#define	LUMP_ENTITIES	1
If you don't get what I'm saying above - You just need to use a hex editor and cut'n'paste the 5th-12th byte (note it's CUT'n'paste, not COPY'n'paste) after the 20th byte in Blue Shift maps and you'll get them read correctly in the ordinary HL engine.
  
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