The Blue Shift BSP Format is slightly different from the ordinary HL engine BSP format:
This is the "original" one:
Code:
#define LUMP_ENTITIES 0
#define LUMP_PLANES 1
#define LUMP_TEXTURES 2
#define LUMP_VERTEXES 3
#define LUMP_VISIBILITY 4
#define LUMP_NODES 5
#define LUMP_TEXINFO 6
#define LUMP_FACES 7
#define LUMP_LIGHTING 8
#define LUMP_CLIPNODES 9
#define LUMP_LEAFS 10
#define LUMP_MARKSURFACES 11
#define LUMP_EDGES 12
#define LUMP_SURFEDGES 13
#define LUMP_MODELS 14
But the Blue Shift is:
Code:
#define LUMP_PLANES 0
#define LUMP_ENTITIES 1
If you don't get what I'm saying above - You just need to use a hex editor and cut'n'paste the 5th-12th byte (note it's CUT'n'paste, not COPY'n'paste) after the 20th byte in Blue Shift maps and you'll get them read correctly in the ordinary HL engine.