Quote:
Originally Posted by V or 'Tex
So the bridge on Aztec is fixed? Good work.
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Indeed, it is fixed.
Quote:
Originally Posted by V or 'Tex
I think as official member of the team your new job is to increase the # of nodes because mindmaze2 can easily be over 6000 nodes when you consider all the jumps, the huge amount of land, nooks, crannies, etc.
Perhaps from 12 bit (4096) you could just take it to say, 14 bit (16384)...
But then there would need to be optimizations in the node-searching.
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Regarding mindmaze2 which is part of my test suite, I'll first try to optimize the nodes locations.
The RBN file should probably be changed in order to record how to go along a neighbourhood relationship: jumping ? ducking ? horizontal jump ? ... ???
I've seen also a couple of issues on how bots move (like always trying to go to 3 nodes ahead). I'll make some more tests.
You probably have read that Josh ported Pierre-Marie's navmesh in realbot (not in CVS). This could be an alternative.
Thanks in advance for any feedback
-eric