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Re: All za small things...
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>BKA< T Wrecks
Moderator [PBmm/Waypointing]& PODBot mm waypointer
 
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Default Re: All za small things... - 01-08-2004

Quote:
Originally Posted by CyKo74
1) Ability to create jump paths manually
I don't understand why you have problems... if you can jump just right, you should be able to make a jump connection as well. ??? Can you explain what you mean a little bit more in detail? I'm not sure if I got your point...

Quote:
Originally Posted by CyKo74
2) Upon creation of new wp:
Idea is to add another small check:
If there is a set of wp's which all lay in say 30 degrees
sector - make connection only to closest one of them.
There is eight outgoing paths limit hardcoded,
sometimes its just not enough. This will save some of em
for something more important.
Hm, that's actually 2 ideas in one: a) the new check for WPs inside a certain angle and b) a higher number of connections allowed per waypoint.
I like the first idea (the new check) a lot, because it would do automatically what I often do by hand. That would really be a nice feature IMHO!
However, if this were implemented in the dll, I don't think that it would be necessary to raise the max number of connections allowed per waypoint.

Quote:
Originally Posted by CyKo74
3) WP's targeting!!! Got tired of that secret spot hunting (i mean wp edit
mode)...
Do you really think it's that bad? Thanks to the new markers, I'm getting along with this aiming system quite well, although I agree with you that it's not perfect.

Quote:
Originally Posted by CyKo74
4) Weapon usage effectiveness statistics based weapon usage
Errrr.... come again? I really don't quite get what you mean... Do you want to store info like "AK has been very efficient around WP nr. xxx" in a separate exp file? If this is what you mean, it might actually help bots to buy weapons that are better suited for a map. For example, (sniper) rifles in large open maps and SMG's and shotties in very small & narrow maps... This could be worth a thought or two.

Quote:
Originally Posted by CyKo74
5) Adding overall visibility coefitient of waypoint to its properties
I'm not sure if it would be possible to do that without giving up compatibility to PB 2.5 waypoints... then again, it could be discussed whether this compatibility has to be kept at all costs, but that's quite a big issue.

Quote:
Originally Posted by CyKo74
6) Is there any sniper specific code? Like using camp spots with longer
tracers fired from binding angles (uh, pardon my english).
???

Well, anyway thanks a ton for your feeback and for some nice ideas! Let's see if we can make something out of them.



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Last edited by >BKA< T Wrecks; 01-08-2004 at 22:51..
  
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