another correction:
Code:
// if bot is aiming at something, aim fast, else take our time...
if (m_iAimFlags >= AIM_LASTENEMY)
speed = 0.7 + turn_skill; // fast aim
else if (m_iAimFlags < AIM_PREDICTPATH && (m_iAimFlags & AIM_CAMP))
speed = 0.1 + turn_skill / 4; // very slow aim if camping
else
speed = 0.2 + turn_skill / 2; // slow aim