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All za small things...
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CyKo74
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Posts: 20
Join Date: Jul 2004
Location: CHICKaginsk
Default All za small things... - 01-08-2004

Welp, its brobably more cosmetic than something really important... but
Anyways, id's:

1) Ability to create jump paths manually (sometimes its just plain pain
in the ass to "precisely" land on given wp i.e. jump from trash
tank to building on cs_siege - wiz SoulFathers wpack bot's just
got stuck there trying, had to fix it myself - it WAS pain in
the ass, nope - i can jump threre noprob, but making connection
right...)

2) Upon creation of new wp:
Original algo just tries to connect all wp's in default rad to
new one (with some checks).

Idea is to add another small check:
If there is a set of wp's which all lay in say 30 degrees
sector - make connection only to closest one of them.
There is eight outgoing paths limit hardcoded,
sometimes its just not enough. This will save some of em
for something more important.

Saves some bit more of nerves...

3) WP's targeting!!! Got tired of that secret spot hunting (i mean wp edit
mode)...

4) Weapon usage effectiveness statistics based weapon usage
(stored in EXP file probably)

5) Adding overall visibility coefitient of waypoint to its properties
(number of wp's visible from this wp). So weenie bots can choose
path right (btw more expirienced players try to use paths
on wich they have less probability of being sighted).

6) Is there any sniper specific code? Like using camp spots with longer
tracers fired from binding angles (uh, pardon my english).

Anyway, the bot, even at the current state IS heluva work done right
(not mentioning that its non-commercial product done by several
enthusiasts connected only by net).
Keep eed up, doode(s)!

Uh, alchogol is leaving my system, and so should probably i...


...yet another internal vodka combustion evil machine...

Last edited by CyKo74; 01-08-2004 at 01:20.. Reason: Small correction
  
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