not much...
phpUA tracks flags as they move (carried) and to make some objects solid I had to make them appear like flags (item_tfgoal) so I named all my added models stripper2 and in phpUA we ignore anything named stripper2 since they dont need to be shown on a webpage. who cares about that beer can LOL.
The beer cans aren't solid so they didn't need that name but I named it anyways, not sure why.
I have other models though which I made solid and as you can see they would be treated as flags in phpUA if not for the netname...
Code:
SERVER UP hlcmd> listent item_tfgoal
Sent 'listent item_tfgoal' to server
Printing out ALL entities in game...
index CLASSNAME ["netname"] (model): absmin (x, y, z); size (x, y, z); distance d
114 item_tfgoal (models/flag.mdl): min (-536, 3176, -656); siz (0, 0, 0); dst 0
151 item_tfgoal (models/flag.mdl): min (-41, -1135, -240); siz (0, 0, 0); dst 0
282 item_tfgoal (models/couch1.mdl): min (-634, -2633, -685); siz (32, 32, 56); dst 0
283 item_tfgoal (models/filecabinet.mdl): min (-669, -2569, -680); siz (32, 32, 56); dst 0
287 item_tfgoal (models/couch1.mdl): min (586, 2585, -685); siz (32, 32, 56); dst 0
E
pEntity->v.netname = 18543588 ("Red Flag")
pEntity->v.netname = 18858580 ("stripper2")
pEntity->v.message = 18858772 ("Take a load off!")
think you can set any of the pEntity->v.somethings via stripper2