Re: Bugs to be fixed -
27-07-2004
Wouldn't it be best to just check if a player is in the air... if possible...
And then if they are in the air when a node is created, make the connection between the created node and the previous node one way. That way you fix all the jumping issues and you leave all the other paths bidirectional.
There should be specification of spawn-nodes at the beginning of every round. How about adding a bit to each node's data, and have that bit be a 'is-spawn' check. If a bot spawns and he is at a node, or a node is created, then the node at the spawn becomes a spawn node.
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