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Re: Bugs to be fixed
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Josh_Borke
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Posts: 152
Join Date: Jun 2004
Default Re: Bugs to be fixed - 27-07-2004

Quote:
Originally Posted by stefanhendriks
So far i have heard/seen:

- fix the bug where at some occassions the frame-rates drop drasticly
- fix camp 'at spawn point'

also:
- either fix the nodes system and make it more 'work' , or just implement navmesh. Perhaps a good idea to investigate navmesh (experiment with it) and when it works on a test-bot (or even better, it works with RB but on a test/experimental code of WIP's) then use that.

any more bugs can be reported here, so it would create a sort of 'todo' list.
would modifying the node system so that connections are only created when going to a node. ie, the neighbors are only added when you actually come from that neighbor. then recording how you got there.
that would correct problems of bots trying to go from under the bridge in de_aztec to the other ends of the bridge by creating one way connections.
(not my idea, gleaned from RACC template #2 by PMB, go PMB, give us RACC! or atleast navmesh-tutorial part 2 )
  
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