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Re: BSP file: a couple of question linked to geometry
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evy
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Default Re: BSP file: a couple of question linked to geometry - 23-07-2004

Quote:
Originally Posted by Whistler
"If you use Quake code you will have to comply with the terms of the GPL."
...and if you use Metamod code (i.e., make the bot as a metamod plugin) or botman's BSP tools code you also will have to comply with the GNU GPL. (and is it so bad ?).
Of course not It was always my intention to make the code public (which is already the case as everyone can access it in the realbot CVS repository).

I'll have to put the GPLize the comments in every source file (no clue how to do it -- I'll look in another GPL package) but this will be done.

Quote:
Originally Posted by Whistler
@evy: the bridge in de_aztec is func_illusionary. and it even does not block tracelines in the HL engine.
and there's no implemention of traceline/hull in HLSDK btw, I think what he means is to make one yourself in the code, and you just need to thicken the walls and use traceline.
Found the func_illusionary last night as well Working now!

Thickening the walls looks more complex than shooting a couple of TraceLine even if less efficient. I do not really understand the node structure of a BSP file and I do not want to re-invent a MAP compiler

THANKS all for the help

-eric
  
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