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Re: File missing: LIBGEN.H
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V or 'Tex
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Posts: 121
Join Date: Feb 2004
Default Re: File missing: LIBGEN.H - 13-07-2004

They worked for me, but I noticed quite a few connection issues where nodes would be created so close together that the bots would get stuck... like they couldn't tell whether they were at one or the other.

This particularly occured in MindMaze2 around and inside the buildings, which as I remember are octagons, and when they walked around the side of the octagons which was at an angle... There were many nodes close together sometimes almost right on top of eachother.

You might want to fix that scheme for node placement so that instead of creating a new node that close, it will move the original node in the vicinity by 50% so that you have one node which represents the mean of the 2+ nodes which may be placed against an odd-facing angle or corner.

This way would be much more efficient.


Edit: Aztec doesn't work... the nodes arent connecting the entire CT spawn, and there's no way for bots to get from the A site (furthest from spawn) to CT Spawn by the indoors route... the nodes stop just short of the final set of doors.

So I'd say 2^12 nodes isn't sufficient, I suggest an increase to 2^13, which would probably require nodemachine edits.

Last edited by V or 'Tex; 13-07-2004 at 17:51..
  
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