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Re: effective civilian coding
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Pierre-Marie Baty
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Default Re: effective civilian coding - 12-07-2004

database-driven AI ?

The Sims implement stuff like that very well. There's one chapter or two in the AI Game Programming Wisdom book about them. They have put attraction/repulsion weights on various nodes in their nodemap. For example a hungry Sim passing near a fridge is likely to open it and get some food



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