Quote:
Originally Posted by dstruct2k
The height check is hard, because sometimes you'll be WANTING the bots to jump (building to building in as_olirig) and other times you WON'T (cs_assault, as you mentioned)
As for the percentage of going different routes, that's difficult, because we don't keep track of which route was followed last round.
|
Regarding the jumping, I understood that the original post was about bot learning a downward jump (which is cool) but once it is learned that also try to jump upward (which is probably impossible).
Regarding the issue of always following the same route, this could be done by having multiple goals and/or adding a new cost for nodes (like for danger) which would increase every time a node is visited.
-eric