Yeah, I was also wondering about why these entities have health - maybe this causes the problem?
Well, probably the mapper f*cked up somehow? Maybe a bug in an older WC version he used? It's odd enough, that's for sure.
The interesting question now is: Is there something in the bot code that could be changed in order to make bots ignore such strange entities?
I'll try taking out the health values from these two entities and make a bot run past the button afterwards - maybe I can narrow down the problem a bit.
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Well, I d/l'ed Austin's great tool, made it crash immediately (

), succeeded in the second attempt and took out health everywhere where I thought it didn't belong. (It turned out that sounds apparently need health, because the light saber sound disappeared entirely... 9_9 ) Then I made a bot run to some WPs nearby, and the bot ignored that stupid entity and behaved normally. The rest still worked ok, apart from the sound. I'm gonna try again to keep the sound AND fix the problem.
So the problem can be solved quite easily this way... still, I wonder if the bot code could be changed in order to cope with such mapping errors?
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