Quote:
Originally Posted by >BKA< T Wrecks
I had a look at cs_arabstreets... of course, at that garage door, there is no button flag needed. Then again, in order to watch how the bots are doing, you had to add one, or they would have ignored the buttons... 9_9
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Another thing is - if You don't put this flag there, they never will try to close this door. But closing this door is nice - then other bot has to open it.
If there isn't this flag bot will try to push this button only when the door is closed.
Quote:
Originally Posted by >BKA< T Wrecks
and now I saw after two seconds what you had told so often before: bots really died in that door. And they still get stuck quite often. But confusingly enough, that door near the hostages has stopped to kill bots apparently. I remember that a bot only had to touch it in order to die - is something wrong with my brain? I mean, something more than I already know?
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Finaly You got this garage door as a bot's killer. About this sliding door - I asked sPlOrYgOn to don't touch the door during opening , because this was blocked the door during opening at cs_iraq. I don't know if he did this already or not.
Quote:
Originally Posted by >BKA< T Wrecks
But I had a look at cs_iraq, and - 1337-o-matic! - this map works now!!! Bots hardly get stuck, and in most cases, they can free themselves eventually. It's A LOT better than it used to be!
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There is some specific situation. Bot sometimes open the door reaching the button from the other door's side. But player can do the same - if You are at the left side of the door and You push "use" the door will open. Normal button You can see at the right door's side, but at the other side there is also the button - and this bot or player can reach throw the wall.
Finaly You are more happy now then before - when You started this thread, I suppose. The progress is visible in this topic, but need more time and tests. When sPlOrYgOn will write to code this part to ask bot what it need (print_console - all parameters needed for button push conditions) then probably problem should be simply to solve.