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Re: Podbots cannot shoot breakables
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KWo
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Default Re: Podbots cannot shoot breakables - 09-07-2004

Quote:
Originally Posted by >BKA< T Wrecks
That's odd... I've never seen bots that got stuck in breakables (unless there were multiple breakables and the bot shot only one of them to pieces). Sometimes it took them some time to shoot it, but in the end it always worked. Well, let's see how the new dll performs...
Try older beta and cs_house. There is a spawn point for T under ground. This point is exactly in the some breakable box. The same for cs_castle. Two breakable objects and one was no problem for bots , this second (some wood's obstacle under ground) was a problem. Now it's solved.
  
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