In the same vein, I suspect that some crashes with build 3051 are linked to the weapon system...
On my Linux, I have the following crash info:
Code:
0x438bdd09 in CBasePlayer::HasPlayerItem () from .../hlds_l/cstrike/dlls/cs_i386.so
So, it
seems that RB could corrupt the data structure of the CS mod (like a NULL pointer instead of a valid one) so that a call to HasPlayerItem (part of the HL engine) fails. ???
Not really useful info..., I know :'(
-eric