Re: Realbot_mm.dll Not Loading At Map Change -
06-01-2004
I noticed there are commands to set realbot for CS1.5 or CS1.6, I am wondering if you have to explicitly tell the bot what game version is being run? I figured the code was auto detecting the version, as was done with the metamod patch, but perhaps not.
The plugin not working problem does not happen all the time and is not fully consistent with a map change. I noticed it happen on server start up a couple of times, and my server has been running OK for a couple of hours with a 20 min map change timeout, so several map loads must of successfully completed without a problem.
// below is the startup/shutdown server log
// I'm showing the sequence right after the last server crash
// (there's not been many crashes btw)
// You'll see 6 map loads, starting with cs_assault up to de_nuke
// which is still running as of this post. All the bots are still in the game.
//
Tue Jan 06 08:12:30 2004 :: ** SERVER START - 5.50.11 **
Tue Jan 06 08:12:30 2004 :: cs_assault (loaded - first frame check)
Tue Jan 06 08:33:20 2004 :: de_dust (auto load from map timeout)
Tue Jan 06 08:33:22 2004 :: de_dust (loaded - first frame check)
Tue Jan 06 08:53:43 2004 :: de_inferno (auto load from map timeout)
Tue Jan 06 08:53:48 2004 :: de_inferno (loaded - first frame check)
Tue Jan 06 09:14:07 2004 :: de_train (auto load from map timeout)
Tue Jan 06 09:14:10 2004 :: de_train (loaded - first frame check)
Tue Jan 06 09:34:30 2004 :: de_vertigo (auto load from map timeout)
Tue Jan 06 09:34:31 2004 :: de_vertigo (loaded - first frame check)
Tue Jan 06 09:54:51 2004 :: de_nuke (auto load from map timeout)
Tue Jan 06 09:54:54 2004 :: de_nuke (loaded - first frame check)
Maker of the (mEAn) Bot.Admin Manager
"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut
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